Flag Commander might share most of Homeworld's interface, but the combat has a feel all of its own. Those two elements are well represented in this total conversion mod. There's a certain low-fi charm to the Wing Commander series and its universe of small-scale dogfights and tense capital ship encounters. Flag Commander (with Secret Missions expansion) I didn't think a spaceship could look afraid until I saw over a hundred torpedoes chasing a single Klingon cruiser. Every kill earns you more money, and ships are constructed instantly in this mode, so single-unit spam is a viable strategy. Expect a lot of noise and chaos as increasingly dangerous waves of enemy ships warp into the centre of the map. While it's wildly unbalanced, it's a fun distraction and a test of just how hard you can push Homeworld Remastered. While geared towards multiplayer and skirmish, there is a basic single-player horde survival mode. What you get is a massive skirmish and multiplayer sandbox covering a swarm of factions (everything from the Dominion to the Gorn, Borg and even the goatee'd mirror-universe evil Federation) across multiple time periods, and a very customisable rule-set. Originally for classic Homeworld, Star Trek: Continuum warped over to the Remastered Collection relatively early, and has been trucking along at impulse speed ever since, with the most recent update landing in November. Universal nerd-law states that if a game featuring space battles is moddable in any way, someone is going to turn it into Star Trek. It's still being actively supported, with the most recent update (at the time of writing) being on December 16th. You can see the extensive change and features list here. It also adds some fun new variant ways to play. With this mod you can tweak difficulty levels on a per-mission basis, which helps with the nasty difficulty spikes in Homeworld's campaign. Old exploits have been closed off, and mission scripting has been polished up. While there have been several attempts at unofficial patches, this one - a huge community effort with many contributors - seems the most comprehensive, fixing old bugs, fine-tuning balance and adding new quality-of-life features in equal measure. Gearbox's official v2.0 patch addressed many of the outstanding complaints with Homeworld Remastered's balance tweaks, but it was still imperfect. This is the first port of call for anyone returning to Homeworld after a long absence, or new players wanting the best version of the game. The individual mods should have specific instructions for installation with the GOG version, but most will just ask you to unpack their mod directory to your Homeworld Remastered\HomeworldRM\DataWorkshopMODs directory, then use the built-in launcher to activate the mod. The only technical issue I've encountered is that the game's integrated mod launcher can get a little slow and potentially unstable if you've got a ton of mods installed, so stick to a handful at a time. For the sake of simplicity I'd recommend that edition, with its Workshop integration, but if you've got the GOG edition you can find most (if not all) of the mods featured below mirrored on Mod DB. While the engines of space-war haven't yet hit fever pitch, let's take a peek at what modders have done so far with the remaster.Īs with most modern releases, installing mods for Homeworld Remastered is easy, and further simplified if you have the Steam version. That's not to say there isn't room for improvement between Gearbox's Homeworld Remastered Collection and a fresh wave of interest in the upcoming sequel, modders have been returning to their old stomping grounds. Even without modern enhancements, Relic's 1999 space opera RTS is still a looker, carried by sharp ship designs, low-fi but evocative audio and some gorgeous nebula backdrops. Every other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior.įew games have aged as gracefully as Homeworld.
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